Start accepting Unicode text input events in a window.
Defined in <SDL3/SDL_keyboard.h>
bool SDL_StartTextInput(SDL_Window *window);
SDL_Window * | window | the window to enable text input. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().
Text input events are not received by default.
On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.