SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_StartTextInput

Start accepting Unicode text input events in a window.

Header File

Defined in <SDL3/SDL_keyboard.h>

Syntax

bool SDL_StartTextInput(SDL_Window *window);

Function Parameters

SDL_Window * window the window to enable text input.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().

Text input events are not received by default.

On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryKeyboard


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