Set the area used to type Unicode text input.
Defined in <SDL3/SDL_keyboard.h>
bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
SDL_Window * | window | the window for which to set the text input area. |
const SDL_Rect * | rect | the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it. |
int | cursor | the offset of the current cursor location relative to rect->x , in window coordinates. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.