Get the area used to type Unicode text input.
Defined in <SDL3/SDL_keyboard.h>
bool SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor);
SDL_Window * | window | the window for which to query the text input area. |
SDL_Rect * | rect | a pointer to an SDL_Rect filled in with the text input area, may be NULL. |
int * | cursor | a pointer to the offset of the current cursor location relative to rect->x , may be NULL. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This returns the values previously set by SDL_SetTextInputArea().
This function is available since SDL 3.1.3.