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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_StartTextInputWithProperties

Start accepting Unicode text input events in a window, with properties describing the input.

Header File

Defined in <SDL3/SDL_keyboard.h>

Syntax

bool SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);

Function Parameters

SDL_Window * window the window to enable text input.
SDL_PropertiesID props the properties to use.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().

Text input events are not received by default.

On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.

These are the supported properties:

On Android you can directly specify the input type:

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryKeyboard


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