(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)
A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
Defined in <SDL3/SDL_hints.h>
Syntax
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
The variable can be set to the following values:
- "0": RAWINPUT driver will only use data from raw input APIs.
- "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger axes, guide button presses, and rumble support for Xbox controllers. (default)
This hint should be set before a gamepad is opened.
Version
This hint is available since SDL 3.1.3.
CategoryAPI, CategoryAPIMacro, CategoryHints