A variable controlling the maximum number of chunks in a WAVE file.
Defined in <SDL3/SDL_hints.h>
#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"
This sets an upper bound on the number of chunks in a WAVE file to avoid wasting time on malformed or corrupt WAVE files. This defaults to "10000".
This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
This hint is available since SDL 3.0.0.