Determine whether two rectangles intersect with float precision.
Defined in <SDL3/SDL_rect.h>
bool SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B);| const SDL_FRect * | A | an SDL_FRect structure representing the first rectangle. |
| const SDL_FRect * | B | an SDL_FRect structure representing the second rectangle. |
(bool) Returns true if there is an intersection, false otherwise.
If either pointer is NULL the function will return false.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.