SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_InitState

A structure used for thread-safe initialization and shutdown.

Header File

Defined in <SDL3/SDL_mutex.h>

Syntax

typedef struct SDL_InitState
{
    SDL_AtomicInt status;
    SDL_ThreadID thread;
    void *reserved;
} SDL_InitState;

Remarks

Here is an example of using this:

   static SDL_AtomicInitState init;

   bool InitSystem(void)
   {
       if (!SDL_ShouldInit(&init)) {
           // The system is initialized
           return true;
       }

       // At this point, you should not leave this function without calling SDL_SetInitialized()

       bool initialized = DoInitTasks();
       SDL_SetInitialized(&init, initialized);
       return initialized;
   }

   bool UseSubsystem(void)
   {
       if (SDL_ShouldInit(&init)) {
           // Error, the subsystem isn't initialized
           SDL_SetInitialized(&init, false);
           return false;
       }

       // Do work using the initialized subsystem

       return true;
   }

   void QuitSystem(void)
   {
       if (!SDL_ShouldQuit(&init)) {
           // The system is not initialized
           return true;
       }

       // At this point, you should not leave this function without calling SDL_SetInitialized()

       DoQuitTasks();
       SDL_SetInitialized(&init, false);
   }

Note that this doesn't protect any resources created during initialization, or guarantee that nobody is using those resources during cleanup. You should use other mechanisms to protect those, if that's a concern for your code.

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct, CategoryMutex


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