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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_KeyboardEvent

Keyboard button event structure (event.key.*)

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef struct SDL_KeyboardEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_WindowID windowID; /**< The window with keyboard focus, if any */
    SDL_KeyboardID which;  /**< The keyboard instance id, or 0 if unknown or virtual */
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    Uint8 repeat;       /**< Non-zero if this is a key repeat */
    Uint8 padding2;
    Uint8 padding3;
    SDL_Keysym keysym;  /**< The key that was pressed or released */
} SDL_KeyboardEvent;

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct


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