Load a PNG image from a file.
Defined in <SDL3/SDL_surface.h>
const char *file); SDL_Surface * SDL_LoadPNG(
const char * | file | the PNG file to load. |
(SDL_Surface *) Returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
It is safe to call this function from any thread.
This function is available since SDL 3.4.0.