Save a surface to a file in PNG format.
Defined in <SDL3/SDL_surface.h>
bool SDL_SavePNG(SDL_Surface *surface, const char *file);
SDL_Surface * | surface | the SDL_Surface structure containing the image to be saved. |
const char * | file | a file to save to. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function is not thread safe.
This function is available since SDL 3.4.0.