SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_LockTextureToSurface

Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface);

Function Parameters

SDL_Texture * texture the texture to lock for access, which must be created with SDL_TEXTUREACCESS_STREAMING.
const SDL_Rect * rect a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
SDL_Surface ** surface this is filled in with an SDL surface representing the locked area.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

Besides providing an SDL_Surface instead of raw pixel data, this function operates like SDL_LockTexture.

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.

The returned surface is freed internally after calling SDL_UnlockTexture() or SDL_DestroyTexture(). The caller should not free it.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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