SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_MouseMotionEvent

Mouse motion event structure (event.motion.*)

Header File

Defined in SDL_events.h, but apps should use #include <SDL3/SDL.h>

Syntax

typedef struct SDL_MouseMotionEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_MOUSE_MOTION */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_WindowID windowID; /**< The window with mouse focus, if any */
    SDL_MouseID which;  /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
    Uint32 state;       /**< The current button state */
    float x;            /**< X coordinate, relative to window */
    float y;            /**< Y coordinate, relative to window */
    float xrel;         /**< The relative motion in the X direction */
    float yrel;         /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.