SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Opens up a container for local filesystem storage.

Header File

Defined in <SDL3/SDL_storage.h>


SDL_Storage* SDL_OpenFileStorage(const char *path);

Function Parameters

const char * path the base path prepended to all storage paths, or NULL for no base path.

Return Value

(SDL_Storage *) Returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information.


This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryStorage

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