Opens up a container for local filesystem storage.
Defined in <SDL3/SDL_storage.h>
const char *path); SDL_Storage * SDL_OpenFileStorage(
const char * | path | the base path prepended to all storage paths, or NULL for no base path. |
(SDL_Storage *) Returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information.
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data.
This function is available since SDL 3.1.3.