Pinch event structure (event.pinch.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_PinchFingerEvent
{/**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */
SDL_EventType type;
Uint32 reserved;/**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint64 timestamp; float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */
/**< The window underneath the finger, if any */
SDL_WindowID windowID; } SDL_PinchFingerEvent;