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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Run a simple rumble effect on a haptic device.

Header File

Defined in <SDL3/SDL_haptic.h>


int SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length);

Function Parameters

SDL_Haptic * haptic the haptic device to play the rumble effect on.
float strength strength of the rumble to play as a 0-1 float value.
Uint32 length length of the rumble to play in milliseconds.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryHaptic

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