Run a simple rumble effect on a haptic device.
Defined in <SDL3/SDL_haptic.h>
bool SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length);
SDL_Haptic * | haptic | the haptic device to play the rumble effect on. |
float | strength | strength of the rumble to play as a 0-1 float value. |
Uint32 | length | length of the rumble to play in milliseconds. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.