Pushes data to a vertex uniform slot on the command buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_PushGPUVertexUniformData(
SDL_GPUCommandBuffer *command_buffer,
Uint32 slot_index,const void *data,
Uint32 length);
SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
Uint32 | slot_index | the vertex uniform slot to push data to. |
const void * | data | client data to write. |
Uint32 | length | the length of the data to write. |
Subsequent draw calls will use this uniform data.
This function is available since SDL 3.1.3.