Frees the given sampler as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUSampler(
SDL_GPUDevice *device,
SDL_GPUSampler *sampler);| SDL_GPUDevice * | device | a GPU context. |
| SDL_GPUSampler * | sampler | a sampler to be destroyed. |
You must not reference the sampler after calling this function.
It is safe to pass NULL for sampler, in that case this function is a no-op.
This function is available since SDL 3.2.0.