Frees the given sampler as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUSampler(
SDL_GPUDevice *device, SDL_GPUSampler *sampler);
SDL_GPUDevice * | device | a GPU context. |
SDL_GPUSampler * | sampler | a sampler to be destroyed. |
You must not reference the sampler after calling this function.
This function is available since SDL 3.1.3.