SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_ReleaseGPUTexture

Frees the given texture as soon as it is safe to do so.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_ReleaseGPUTexture(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_GPUTexture * texture a texture to be destroyed.

Remarks

You must not reference the texture after calling this function.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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