Frees the given texture as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUTexture(
SDL_GPUDevice *device, SDL_GPUTexture *texture);
SDL_GPUDevice * | device | a GPU context. |
SDL_GPUTexture * | texture | a texture to be destroyed. |
You must not reference the texture after calling this function.
This function is available since SDL 3.1.3.