Rename a file or directory.
Defined in <SDL3/SDL_filesystem.h>
bool SDL_RenamePath(const char *oldpath, const char *newpath);
const char * | oldpath | the old path. |
const char * | newpath | the new path. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If the file at newpath
already exists, it will replaced.
Note that this will not copy files across filesystems/drives/volumes, as that is a much more complicated (and possibly time-consuming) operation.
Which is to say, if this function fails, SDL_CopyFile() to a temporary file in the same directory as newpath
, then SDL_RenamePath() from the temporary file to newpath
and SDL_RemovePath() on oldpath
might work for files. Renaming a non-empty directory across filesystems is dramatically more complex, however.
This function is available since SDL 3.1.3.