Fill a rectangle on the current rendering target with the drawing color at subpixel precision.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect);
SDL_Renderer * | renderer | the renderer which should fill a rectangle. |
const SDL_FRect * | rect | a pointer to the destination rectangle, or NULL for the entire rendering target. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.