Fill a rectangle on the current rendering target with the drawing color at subpixel precision.
int SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect);
renderer | The renderer which should fill a rectangle. |
rect | A pointer to the destination rectangle, or NULL for the entire rendering target. |
Returns 0 on success, or -1 on error
This function is available since SDL 3.0.0.