Draw some number of rectangles on the current rendering target at subpixel precision.
int SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);
renderer | The renderer which should draw multiple rectangles. |
rects | A pointer to an array of destination rectangles. |
count | The number of rectangles. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.