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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_RenderTextureRotated

Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                         const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                         double angle, const SDL_FPoint *center,
                         SDL_FlipMode flip);

Function Parameters

SDL_Renderer * renderer the renderer which should copy parts of a texture.
SDL_Texture * texture the source texture.
const SDL_FRect * srcrect a pointer to the source rectangle, or NULL for the entire texture.
const SDL_FRect * dstrect a pointer to the destination rectangle, or NULL for the entire rendering target.
double angle an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
const SDL_FPoint * center a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
SDL_FlipMode flip an SDL_FlipMode value stating which flipping actions should be performed on the texture.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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