Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
|renderer||The renderer which should copy parts of a texture.|
|texture||The source texture.|
|srcrect||A pointer to the source rectangle, or NULL for the entire texture.|
|dstrect||A pointer to the destination rectangle, or NULL for the entire rendering target.|
|angle||An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction|
|center||A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).|
|flip||An SDL_RendererFlip value stating which flipping actions should be performed on the texture|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.