SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RumbleJoystickTriggers

Start a rumble effect in the joystick's triggers.

Header File

Defined in SDL_joystick.h, but apps should use #include <SDL3/SDL.h>

Syntax

int SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);

Function Parameters

joystick The joystick to vibrate
left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
duration_ms The duration of the rumble effect, in milliseconds

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.

Note that this is rumbling of the triggers and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use SDL_RumbleJoystick() instead.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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