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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RunHapticEffect

Run the haptic effect on its associated haptic device.

Header File

Defined in <SDL3/SDL_haptic.h>

Syntax

int SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);

Function Parameters

SDL_Haptic * haptic the SDL_Haptic device to run the effect on.
int effect the ID of the haptic effect to run.
Uint32 iterations the number of iterations to run the effect; use SDL_HAPTIC_INFINITY to repeat forever.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

To repeat the effect over and over indefinitely, set iterations to SDL_HAPTIC_INFINITY. (Repeats the envelope - attack and fade.) To make one instance of the effect last indefinitely (so the effect does not fade), set the effect's length in its structure/union to SDL_HAPTIC_INFINITY instead.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryHaptic


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