SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_SaveBMP_IO

Save a surface to a seekable SDL data stream in BMP format.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

bool SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);

Function Parameters

SDL_Surface * surface the SDL_Surface structure containing the image to be saved.
SDL_IOStream * dst a data stream to save to.
bool closeio if true, calls SDL_CloseIO() on dst before returning, even in the case of an error.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.