Change the frequency ratio of an audio stream.
Defined in <SDL3/SDL_audio.h>
bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
SDL_AudioStream * | stream | the stream the frequency ratio is being changed. |
float | ratio | the frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.
This is applied during SDL_GetAudioStreamData, and can be continuously changed to create various effects.
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
This function is available since SDL 3.1.3.