Set default scale mode for new textures for given renderer.
Defined in <SDL3/SDL_render.h>
bool SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode);
SDL_Renderer * | renderer | the renderer to update. |
SDL_ScaleMode | scale_mode | the scale mode to change to for new textures. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR.
This function should only be called on the main thread.
This function is available since SDL 3.4.0.