Get default texture scale mode of the given renderer.
Defined in <SDL3/SDL_render.h>
bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode);
SDL_Renderer * | renderer | the renderer to get data from. |
SDL_ScaleMode * | scale_mode | a SDL_ScaleMode filled with current default scale mode. See SDL_SetDefaultTextureScaleMode() for the meaning of the value. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.4.0.