SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_SetGPUBufferName

Sets an arbitrary string constant to label a buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_SetGPUBufferName(
    SDL_GPUDevice *device,
    SDL_GPUBuffer *buffer,
    const char *text);

Function Parameters

SDL_GPUDevice * device a GPU Context.
SDL_GPUBuffer * buffer a buffer to attach the name to.
const char * text a UTF-8 string constant to mark as the name of the buffer.

Remarks

Useful for debugging.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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