Sets an arbitrary string constant to label a buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUBufferName(
SDL_GPUDevice *device,
SDL_GPUBuffer *buffer,const char *text);
SDL_GPUDevice * | device | a GPU Context. |
SDL_GPUBuffer * | buffer | a buffer to attach the name to. |
const char * | text | a UTF-8 string constant to mark as the name of the buffer. |
Useful for debugging.
This function is available since SDL 3.1.3.