SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CreateGPUBuffer

Creates a buffer object to be used in graphics or compute workflows.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUBuffer* SDL_CreateGPUBuffer(
    SDL_GPUDevice *device,
    const SDL_GPUBufferCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUBufferCreateInfo * createinfo a struct describing the state of the buffer to create.

Return Value

(SDL_GPUBuffer *) Returns a buffer object on success, or NULL on failure; call SDL_GetError() for more information.

Remarks

The contents of this buffer are undefined until data is written to the buffer.

Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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