SDL Wiki

SDL_SetGPURenderStateFragmentUniforms

Set fragment shader uniform variables in a custom GPU render state.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);

Function Parameters

SDL_GPURenderState * state the state to modify.
Uint32 slot_index the fragment uniform slot to push data to.
const void * data client data to write.
Uint32 length the length of the data to write.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

The data is copied and will be pushed using SDL_PushGPUFragmentUniformData() during draw call execution.

Thread Safety

This function should be called on the thread that created the renderer.

Version

This function is available since SDL 3.4.0.


CategoryAPI, CategoryAPIFunction, CategoryRender


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