Set the clip rectangle for rendering on the specified target.
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect);
SDL_Renderer * | renderer | the rendering context. |
const SDL_Rect * | rect | an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.