SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set the clip rectangle for rendering on the specified target.


int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect);

Function Parameters

renderer the rendering context
rect an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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