Set the clip rectangle for rendering on the specified target.
int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect);
renderer | the rendering context |
rect | an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.