Set the drawing area for rendering on the current target.
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
SDL_Renderer * | renderer | the rendering context. |
const SDL_Rect * | rect | the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.