Displays a dialog that lets the user choose a new or existing file on their filesystem.
Defined in <SDL3/SDL_dialog.h>
void SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location);
SDL_DialogFileCallback | callback | a function pointer to be invoked when the user selects a file and accepts, or cancels the dialog, or an error occurs. |
void * | userdata | an optional pointer to pass extra data to the callback when it will be invoked. |
SDL_Window * | window | the window that the dialog should be modal for, may be NULL. Not all platforms support this option. |
const SDL_DialogFileFilter * | filters | a list of filters, may be NULL. Not all platforms support this option, and platforms that do support it may allow the user to ignore the filters. |
int | nfilters | the number of filters. Ignored if filters is NULL. |
const char * | default_location | the default folder or file to start the dialog at, may be NULL. Not all platforms support this option. |
This function should only be invoked from the main thread.
This is an asynchronous function; it will return immediately, and the result will be passed to the callback.
The callback will be invoked with a null-terminated list of files the user chose. The list will be empty if the user canceled the dialog, and it will be NULL if an error occurred.
Note that the callback may be called from a different thread than the one the function was invoked on.
The chosen file may or may not already exist.
On Linux, dialogs may require XDG Portals, which requires DBus, which requires an event-handling loop. Apps that do not use SDL to handle events should add a call to SDL_PumpEvents in their main loop.
This function is available since SDL 3.1.3.