Callback used by file dialog functions.
Defined in <SDL3/SDL_dialog.h>
typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter);| userdata | an app-provided pointer, for the callback's use. | 
| filelist | the file(s) chosen by the user. | 
| filter | index of the selected filter. | 
The specific usage is described in each function.
If filelist is:
NULL, the user chose one or more files. The argument is a null-terminated array of pointers to UTF-8 encoded strings, each containing a path.The filelist argument should not be freed; it will automatically be freed when the callback returns.
The filter argument is the index of the filter that was selected, or -1 if no filter was selected or if the platform or method doesn't support fetching the selected filter.
In Android, the filelist are content:// URIs. They should be opened using SDL_IOFromFile() with appropriate modes. This applies both to open and save file dialog.
This datatype is available since SDL 3.2.0.
#include <SDL3/SDL.h>
static const SDL_DialogFileFilter filters[] = {
    { "PNG images",  "png" },
    { "JPEG images", "jpg;jpeg" },
    { "All images",  "png;jpg;jpeg" },
    { "All files",   "*" }
};
static void SDLCALL callback(void* userdata, const char* const* filelist, int filter)
{
    if (!filelist) {
        SDL_Log("An error occured: %s", SDL_GetError());
        return;
    } else if (!*filelist) {
        SDL_Log("The user did not select any file.");
        SDL_Log("Most likely, the dialog was canceled.");
        return;
    }
    while (*filelist) {
        SDL_Log("Full path to selected file: '%s'", *filelist);
        filelist++;
    }
    if (filter < 0) {
        SDL_Log("The current platform does not support fetching "
                "the selected filter, or the user did not select"
                " any filter.");
    } else if (filter < SDL_arraysize(filters)) {
        SDL_Log("The filter selected by the user is '%s' (%s).",
                filters[filter].pattern, filters[filter].name);
    }
}