Use this function to create a new SDL_IOStream structure for reading from and/or writing to a named file.
Defined in <SDL3/SDL_iostream.h>
const char *file, const char *mode); SDL_IOStream * SDL_IOFromFile(
const char * | file | a UTF-8 string representing the filename to open. |
const char * | mode | an ASCII string representing the mode to be used for opening the file. |
(SDL_IOStream *) Returns a pointer to the SDL_IOStream structure that is created or NULL on failure; call SDL_GetError() for more information.
The mode
string is treated roughly the same as in a call to the C library's fopen(), even if SDL doesn't happen to use fopen() behind the scenes.
Available mode
strings:
NOTE: In order to open a file as a binary file, a "b" character has to be included in the mode
string. This additional "b" character can either be appended at the end of the string (thus making the following compound modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). Additional characters may follow the sequence, although they should have no effect. For example, "t" is sometimes appended to make explicit the file is a text file.
This function supports Unicode filenames, but they must be encoded in UTF-8 format, regardless of the underlying operating system.
In Android, SDL_IOFromFile() can be used to open content:// URIs. As a fallback, SDL_IOFromFile() will transparently open a matching filename in the app's assets
.
Closing the SDL_IOStream will close SDL's internal file handle.
The following properties may be set at creation time by SDL:
SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER
: a pointer, that can be cast to a win32 HANDLE
, that this SDL_IOStream is using to access the filesystem. If the program isn't running on Windows, or SDL used some other method to access the filesystem, this property will not be set.SDL_PROP_IOSTREAM_STDIO_FILE_POINTER
: a pointer, that can be cast to a stdio FILE *
, that this SDL_IOStream is using to access the filesystem. If SDL used some other method to access the filesystem, this property will not be set. PLEASE NOTE that if SDL is using a different C runtime than your app, trying to use this pointer will almost certainly result in a crash! This is mostly a problem on Windows; make sure you build SDL and your app with the same compiler and settings to avoid it.SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER
: a file descriptor that this SDL_IOStream is using to access the filesystem.SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER
: a pointer, that can be cast to an Android NDK AAsset *
, that this SDL_IOStream is using to access the filesystem. If SDL used some other method to access the filesystem, this property will not be set.This function is not thread safe.
This function is available since SDL 3.2.0.