Display the system-level window menu.
Defined in <SDL3/SDL_video.h>
bool SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
SDL_Window * | window | the window for which the menu will be displayed. |
int | x | the x coordinate of the menu, relative to the origin (top-left) of the client area. |
int | y | the y coordinate of the menu, relative to the origin (top-left) of the client area. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This default window menu is provided by the system and on some platforms provides functionality for setting or changing privileged state on the window, such as moving it between workspaces or displays, or toggling the always-on-top property.
On platforms or desktops where this is unsupported, this function does nothing.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.