The access pattern allowed for a texture.
Defined in SDL_render.h, but apps should use #include <SDL3/SDL.h>
typedef enum SDL_TextureAccess
{/**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STATIC, /**< Changes frequently, lockable */
SDL_TEXTUREACCESS_STREAMING, /**< Texture can be used as a render target */
SDL_TEXTUREACCESS_TARGET } SDL_TextureAccess;
This enum is available since SDL 3.0.0.