Unbind a list of audio streams from their audio devices.
void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams);
|streams||an array of audio streams to unbind.|
|num_streams||Number streams listed in the
The streams being unbound do not all have to be on the same device. All streams on the same device will be unbound atomically (data will stop flowing through them all unbound streams on the same device at the same time).
Unbinding a stream that isn't bound to a device is a legal no-op.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.