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SDL_UpdateGamepads

Manually pump gamepad updates if not using the loop.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

void SDL_UpdateGamepads(void);

Remarks

This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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