SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_UpdateGamepads

Manually pump gamepad updates if not using the loop.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

void SDL_UpdateGamepads(void);

Remarks

This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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