SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_WaitForGPUIdle

Blocks the thread until the GPU is completely idle.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_WaitForGPUIdle(
    SDL_GPUDevice *device);

Function Parameters

SDL_GPUDevice * device a GPU context.

Return Value

(bool) Returns true on success, false on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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