SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_WaitForGPUFences

Blocks the thread until the given fences are signaled.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);

Function Parameters

SDL_GPUDevice * device a GPU context.
bool wait_all if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
SDL_GPUFence *const * fences an array of fences to wait on.
Uint32 num_fences the number of fences in the fences array.

Return Value

(bool) Returns true on success, false on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.