Submits a command buffer so its commands can be processed on the GPU, and acquires a fence associated with the command buffer.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUFence* SDL_SubmitGPUCommandBufferAndAcquireFence( SDL_GPUCommandBuffer *command_buffer);
SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
(SDL_GPUFence *) Returns a fence associated with the command buffer, or NULL on failure; call SDL_GetError() for more information.
You must release this fence when it is no longer needed or it will cause a leak. It is invalid to use the command buffer after this is called.
This must be called from the thread the command buffer was acquired on.
All commands in the submission are guaranteed to begin executing before any command in a subsequent submission begins executing.
This function is available since SDL 3.1.3.