Submits a command buffer so its commands can be processed on the GPU.
Defined in <SDL3/SDL_gpu.h>
bool SDL_SubmitGPUCommandBuffer(
SDL_GPUCommandBuffer *command_buffer);
SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
(bool) Returns true on success, false on failure; call SDL_GetError() for more information.
It is invalid to use the command buffer after this is called.
This must be called from the thread the command buffer was acquired on.
All commands in the submission are guaranteed to begin executing before any command in a subsequent submission begins executing.
This function is available since SDL 3.1.3.