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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_AcquireGPUCommandBuffer

Acquire a command buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUCommandBuffer* SDL_AcquireGPUCommandBuffer(
    SDL_GPUDevice *device);

Function Parameters

SDL_GPUDevice * device a GPU context.

Return Value

(SDL_GPUCommandBuffer *) Returns a command buffer, or NULL on failure; call SDL_GetError() for more information.

Remarks

This command buffer is managed by the implementation and should not be freed by the user. The command buffer may only be used on the thread it was acquired on. The command buffer should be submitted on the thread it was acquired on.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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