Clear an object's memory to zero, using a pointer.
Defined in <SDL3/SDL_stdinc.h>
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
x | a pointer to the object to clear. |
This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.
This requires a pointer to an object, not an object itself, nor an array.
It is safe to call this macro from any thread.
This macro is available since SDL 3.1.3.