Clear an object's memory to zero.
Defined in <SDL3/SDL_stdinc.h>
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
x | the object to clear. |
This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.
This requires an object, not a pointer to an object, nor an array.
It is safe to call this macro from any thread.
This macro is available since SDL 3.1.3.