Create an animation stream and save it to an IOStream.
Defined in <SDL3_image/SDL_image.h>
bool closeio, const char *type); IMG_AnimationStream * IMG_CreateAnimationStream_IO(SDL_IOStream *dst,
SDL_IOStream * | dst | an SDL_IOStream that will be used to save the stream. |
bool | closeio | true to close the SDL_IOStream when done, false to leave it open. |
const char * | type | a filename extension that represent this data ("WEBP", etc). |
(IMG_AnimationStream *) Returns a new IMG_AnimationStream, or NULL on failure; call SDL_GetError() for more information.
If closeio
is true, dst
will be closed before returning if this function fails, or when the animation stream is closed if this function succeeds.
This function is available since SDL_image 3.4.0.