SDL Wiki
(This function is part of SDL_image, a separate library from SDL.)


Deinitialize SDL_image.

Header File

Defined in <SDL3_image/SDL_image.h>


void IMG_Quit(void);


This should be the last function you call in SDL_image, after freeing all other resources. This will unload any shared libraries it is using for various codecs.

After this call, a call to IMG_Init(0) will return 0 (no codecs loaded).

You can safely call IMG_Init() to reload various codec support after this call.

Unlike other SDL satellite libraries, calls to IMG_Init do not stack; a single call to IMG_Quit() will deinitialize everything and does not have to be paired with a matching IMG_Init call. For that reason, it's considered best practices to have a single IMG_Init and IMG_Quit call in your program. While this isn't required, be aware of the risks of deviating from that behavior.


This function is available since SDL_image 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction

[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.